Development activity

Latest changes

All changes on Gitea
  1. Cache canAttackTarget per template in DefenseArmy.assignUnit Fabio Pedretti, Nov 6, 2026
  2. Bump fmt to version 8.1.1 on macOS Ralph Sennhauser, Nov 5, 2026
  3. Require fmt-5.3 Ralph Sennhauser, Nov 5, 2026
  4. Create the path StaticConstraint once for all city districts in Jebel Barkal Fabio Pedretti, Nov 2, 2026
  5. Create the CityPainter placement constraint once per area Fabio Pedretti, Nov 2, 2026
  6. Scan only the bounding box of the area in CityPainter Fabio Pedretti, Nov 2, 2026
  7. Uses make_unique_for_overwrite in LinearAllocator Vladislav Belov, Oct 30, 2026
  8. Various Text Improvements contributor, Oct 29, 2026
  9. Fix spidermonkey build rust target detection Bowen Ho, Oct 26, 2026
  10. Fix warning for unused but set variable in CInput Simon, Oct 24, 2026
  11. Removes legacy allocator functionality from lib Vladislav Belov, Oct 22, 2026
  12. Replaces DynamicArena by LinearAllocator for GUI Vladislav Belov, Oct 22, 2026
  13. Replaces legacy ProxyAllocator by AllocatorAdapter Vladislav Belov, Oct 22, 2026
  14. Adds AllocatorAdapter written against C++20 Vladislav Belov, Oct 22, 2026
  15. Fix pathfinder test lint issues Ceres, Oct 22, 2026
  16. Add simRate determinism regression test Ceres, Oct 22, 2026
  17. Remove game startup diagnostic Ceres, Oct 22, 2026
  18. Allow headless game updates without a view Ceres, Oct 22, 2026
  19. Kick players sending commands for out-of-range turns Viktor Semenov, Oct 22, 2026
  20. Lobby: Fix broken sender check for connection data replies Fabio Pedretti, Oct 22, 2026